Video games may help eyesight
By: Christopher P. Goodman, 2007 June 07Long villainized for creating a generation of stoutness couch potatoes, video games may have a crucial good quality — rising eyesight, Moneyman researchers have found.
A Capitalist study bolsters a past study conducted at the Lincoln of City that shows performing litigate video games can deepen vision. While the Town study looked at college students, the Vanderbilt study is focussing on people with scholarly sensation loss.
"The hope is that this search will help us to develop a video game that's a constructive tool," said Jeff Nyquist, a Vanderbilt University stage nominee and one of the study's investigators.
The merchandise of participants in the Moneyman study is small, and Nyquist distressed that added work is needed. However, he says early findings have been "very encouraging." "We've found there is a good mortal to move with the research," he said. So far, 17 students participated in the study at a civilize for the visually vitiated in Oklahoma, and another study involving seven students is under way at the River Construction for the Blind, where half of students have some level of vision.
Jim Oldham, the River Refine for the Blind's superintendent, said students ofttimes move in Lincoln search projects, but few are as fashionable as this one. "It's not hard to get participants in there," Oldham said.
Action games may work best
The five-week study works like this: All of the participants are given a bombardment of vision tests, such as how apace they can site an object in a picture. Then the students are humble into three groups: One group plays a job video gamethat is not expectable to strike vision; added group plays mechanism video games; and a third group plays a video game that Nyquist voluntary with the goal of rising vision. At the end of the five weeks, their exteroception is tried again. Nyquist believes that contend video games may ameliorate sensation because they expect more seeable aid than it does to staff in routine life. "It's like weightlifting for the visual system," Nyquist said. "It's an grooming in strengthening them."
Dustey Beasley, 16, an avid video game player, is concerned in the study. Beasley said the game Nyquist measured is no "Legend of Zelda: The Wind Waker," but he says it's mildly entertaining. "It's a soft bit harder (than patron video games)," Beasley said. "You have to cerebrate more."
Nyquist said his video game is like the classic "three shell game," in which a pea is situated under one of three walnut shells, the walnut shells are moved around, and to win a mortal has to aright name which walnut shell the pea is under. "Your eyes have to move it," he said. In Nyquist's game, about 10 white balls and one or more black balls pop up on a video screen. After a moment, all the balls turn white and begin road around the screen. When the balls stop moving, a individual must be able to decent identify which balls were originally black to win. "It's an early trait at what we want to yet make to rehabilitate these kids," Nyquist said.